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UNRIVALED · LIVING LEAGUE

Make room. Leave legacy.

What you get: every fan save updates the player's resonance map, the sponsor's opt-in cohort, and the league's fan graph — automatically.

Live games become owned fan intelligence, player-led commerce, and sponsor proof. One signal — fan voice-saves a tunnel walk — creates value for the fan, the player, the sponsor, and the league.

TONIGHT · 19:30 ET

Rose City Laces vs Miami Blaze

The Lab · Miami · watch party in New York · The Hive

01 · FAN APPopen →

My Unrivaled World

Tonight. My players. My crew. My world. Save the moment that mattered, get a personal afterglow.

  • ·Live moment capture
  • ·Player world updates
  • ·Crew + watch party
  • ·Personalized drops
02 · PLAYER STUDIOopen →

My World Studio

You run it. We build it. Fan resonance, sponsor approve/reject, your boundaries respected.

  • ·Fan cohorts
  • ·Sponsor fit (approve/reject)
  • ·Drop recommendations
  • ·Boundary controls
03 · LEAGUE VALUE ROOMopen →

World Economy Room

See where culture becomes revenue. Player worlds, fan rituals, watch-party cities, drops ready.

  • ·League Impact Score
  • ·Rising player worlds
  • ·Sponsor performance
  • ·City tour planning
04 · SPONSOR FITopen →

Lunar × Dahlia

Brand fit, player fit, fan ritual fit. Activation concept and player approval — in one packet.

  • ·Brand-fit scoring
  • ·Player approval flow
  • ·Fan ritual context
  • ·Activation concept
05 · SHOPopen →

Ritual is Power

Objects for how you prepare, show up, and celebrate. Player-tied, ritual-filtered.

  • ·Filter by ritual
  • ·Player-tied drops
  • ·Limited inventory
  • ·Build your ritual

THE YIELD · WHY THIS WORLD COULD MAKE MONEY

Unrivaled Living League is a yield product.

Unrivaled already produces $45M Season-2 revenue and 1.2B impressions. The yield is converting rented social attention into owned fan data + player-led commerce + sponsor proof + repeat attendance — at scale.

ILLUSTRATIVE MODELS · NOT MEASURED OUTCOMES · DRAFTED FROM INDUSTRY BENCHMARKS + STRATEGIC THESIS

  • 01 · LEAGUE

    EXPENSIVE INPUT

    Production · venue · player salaries · marketing · sponsor-sales team

    WHERE IT FAILS TO CONVERT

    Attention is rented from Instagram, TikTok, ESPN. Fan data is platform-owned. Sponsor renewal pitched on impressions, not relationships.

    YIELD WE PRODUCE

    Owned fan graph + repeat attendance + sponsor renewal at higher rates + city tour planning data.

    Trovii: fan-signal capture during games. Vivere: player worlds + league dashboard.

    ILLUSTRATIVE1 sponsor renewal at 1.5x = +$500K-2M. 10% increase in repeat attendance = ~$4.5M.

  • 02 · PLAYER

    EXPENSIVE INPUT

    Personal-brand labor · social posting · sponsor obligations · style/recovery curation

    WHERE IT FAILS TO CONVERT

    Follower count ≠ monetizable fan affinity. Sponsor offers feel generic. Equity stake is hard to value without fan data.

    YIELD WE PRODUCE

    Fan-cohort intelligence + sponsor approve/reject + authentic drops + sustained personal brand without burnout.

    Vivere: My World Studio (Dahlia model). Trovii: fan cohort signals + sponsor-fit matching.

    ILLUSTRATIVE1 authentic drop at $48 × 2K opt-in fans = $96K. Equity stake value rises with provable fan LTV.

  • 03 · SPONSOR (SEPHORA · ADOBE · MORGAN STANLEY)

    EXPENSIVE INPUT

    Sponsorship fee + activation cost + creative + low-conversion live event campaigns

    WHERE IT FAILS TO CONVERT

    Engagement metrics don't connect to player affinity or product conversion. CFO can't defend renewal.

    YIELD WE PRODUCE

    Named opt-in cohort + player-affinity attribution + drop conversion + CFO-ready renewal narrative.

    Trovii: sponsor activation tracker + opt-in cohort + conversion path.

    ILLUSTRATIVE1 sponsor at $300K-1M ACV. 12 sponsors approved across the roster = $5M+ ARR.

  • 04 · FAN

    EXPENSIVE INPUT

    Ticket + time + attention + scattered social-media fragments of their player

    WHERE IT FAILS TO CONVERT

    Game ends. Clips scroll past. The feeling fades. Merch is generic.

    YIELD WE PRODUCE

    Personal player-world artifact + crew + drop suggestions + next-game prompt.

    Vivere: My Unrivaled World. Trovii: voice/camera/tap moment capture.

    ILLUSTRATIVERepeat attendance + bring-a-friend mechanic = 2-3x ticket revenue per fan over a season.

PLAYERS IN THE LEAGUE